Tuesday, February 23, 2016

#FREE Up and Running with Substance Designer #3D + Animation #Substance Designer

Meet Substance Designer, the node-based texturing tool for creating high-quality, procedural textures and materials. In this course, Joel Bradley walks through the workflow for creating an aged concrete substance, so you can become familiar with the basics of substances and the range of tools Substance Designer offers. When you are finished with the course, you’ll have a complete substance package ready for handoff to a game engine such as Unreal or Unity, and the skills you need to continue creating your own materials with Substance Designer.

LEVEL Intermediate

COURSE TOPICS:

Creating a new substance graph
Importing resources
Setting up lighting
Generating maps
Creating material outputs
Using generator nodes to create surface detail
Using filters to create amps
Publishing a substance
Importing substances

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LEARN THIS COURSE FOR FREE *10 days of free unlimited access to “Up and Running with Substance Designer”

Instructor’s Welcome Note:

– Hello everyone and welcome to Up & Running with Substance Designer brought to you by lynda.com. My name is Joel Bradley and I am really excited to be able to share this first of a number of Substance Designer based courses with you. The idea of this course is to introduce you to the extensive range of tools that Substance Designer makes available and for the generation of extremely high quality, procedurally based textures and materials. To get things moving we will take some time to become familiar with the basic concept of Substances in general.
So what they are, and how they work. As well as getting to grips with the typical work flow involved in the creation of a Substance. We will then dive right in as it were, and start to create our own aged concrete substance. The idea being to use the creation of a finished Substance file and its corresponding Substance package as a way of becoming familiar with the myriad tools and options that Substance Designer brings to the table. The focus here, leaning very heavily towards the use of tools, that we will probably need to use on a pretty much day-to-day basis.
As we have lots of fun stuff ahead, let’s go and make a start on our Up & Runing with Substance Designer course.

 

 

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Up and Running with Substance Designer
Animation Tutorials
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