Saturday, February 27, 2016

#FREE Up and Running with MotionBuilder #3D + Animation #MotionBuilder

Join George Maestri for an approachable and concise introduction to MotionBuilder, Autodesk’s motion-editing offering. This course starts with an overview of the basic MotionBuilder interface and navigation, and then moves on to animating simple objects. Character rigs are up next, with instructions on posing and controlling generic, human, and biped rigs. The course then moves on to more-sophisticated animation with external motion data, and wraps up with some finishing touches?lights and cameras?before you export your scene for further development in programs like Maya and 3ds Max.

LEVEL Beginner

COURSE TOPICS:

Creating hierarchies of objects in MotionBuilder
Working with the Transport Controls
Animating with keys
Animating character and control rigs
Importing and retargeting motion data
Cycling motion data
Finishing scenes for export

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LEARN THIS COURSE FOR FREE *10 days of free unlimited access to “Up and Running with MotionBuilder”

Instructor’s Welcome Note:

“(cymbal swell)” – Hi, I’m George Maestri, and welcome to Up and Running with MotionBuilder. In this course, we’re going to show you the basics of MotionBuilder, which is Autodesk’s motion editing software. We’re going to start off with an introduction to MotionBuilder. We’re going to go over the MotionBuilder interface, and ways to organize your scenes. After that, we’re going to take a look at how to animate simple objects in MotionBuilders. From there, we’ll set up and animate some characters, as well as, create control brakes for those characters.
And finally, we’re going to work with complex motion data. That includes animation and motion capture to get the most out of your characters. Finally, we’ll finish up by adding lights and cameras to your scenes, creating previews and exporting your scenes to software, such as Maya. So, let’s go ahead and get started with Up and Running with MotionBuilder.

 

 

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