Monday, February 29, 2016

#FREE SketchUp for Architecture: Details #CAD #SketchUp

This installment of SketchUp for Architecture picks up where Fundamentals left off. Paul J. Smith shows how to create some typical construction details for a residential building project with SketchUp. He’ll start with the foundations and then build up the external cavity wall with brick and block components to the slab level before completing the wall, adding a window opening, and installing a timber casement window created from imported CAD profiles. He’ll also load and add premade materials for a more realistic appearance and export the model for rendering in LayOut.
This installment concentrates on organizing the details in your scenes with the Outliner and Layers panels. As the course shows, well-built and organized SketchUp components allow architects to have greater flexibility at every stage of the design process.

LEVEL Intermediate

COURSE TOPICS:

Creating the brick and block components
Building walls
Laying courses of bricks and blocks
Trenching and backfilling
Creating the brick halves
Adding mortar fill and insulation to the cavity
Creating windows with casements, sills, and jambs
Organizing the model
Adding materials
Exporting the SketchUp model
Working in LayOut

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LEARN THIS COURSE FOR FREE *10 days of free unlimited access to “SketchUp for Architecture: Details”

Instructor’s Welcome Note:

(musical tones) – Hello and welcome to another installment in SketchUp for Architecture. This one, as you can see, is number three, and we are going to be dealing primarily with detailing. We’ll be building sort of this thing from scratch. Now on the next page of layout we’ll look at the sort of sequential approach to this. The modeling isn’t particularly complicated, there are a few little bits and pieces that we’ll have to deal with.
Profiles will be created for the window frame, for example, and all the seals. But the rest of it is fairly straightforward. This is more about organizing your content again in SketchUp. Now if you flick over to SketchUp you’ll see what I mean. This is the thing. Again, once you’ve made one of these, then you’ve got it as a component, and the rest of it is mostly rectangular with a material applied, and we’ll go through the application of materials and the creation of certain types of materials.
But it’s this one that we’ll be concentrating on, the Outliner and also the Layers. Okay, so control of the layers, control of the components within the model allows you then huge amounts of flexibility. So we’ll be creating about this 24 scenes in total, if I go right back to the first scene, let’s flick back through to the Blank. So this is where we start off, we start off with nothing, and then we start putting a trench, the footings in, the underground bricks and the blocks to the cavity width.
Then we’ll put the base fill in, then we’re going to move inside, et cetera, et cetera, as we build this up, put the mesh in, and then we go through to the sill bricks and add the window. So all of this stuff will be generated in SketchUp, and I’ll show you how to apply the materials to make it look a little bit more realistic. I’ve only got a couple of styles in this one, so there’s no section cuts going to be used because we’re just stopping it short, we’re using the modeling to explain sort of a cutaway 3D without having to rely on section cuts inside of SketchUp, so that makes life a little bit easier, but also allows us then to show the construction content.
Okay, so that’s really what we’re looking at in a nutshell. As we move through the chapters, I’ll explain all about the process.

 

 

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