Saturday, February 27, 2016

#FREE Dynamic Simulations with Bullet Physics in Maya #3D + Animation #Maya

Visual effects designers and video game artists often need to animate complex scenes containing physical simulations. The Bullet dynamics solver, an open-source physics engine, is a great solution, and it replaces Maya’s legacy rigid-body and soft-body toolsets. Fast and efficient, Bullet is highly optimized and integrated into the existing Maya toolset. In this course, Aaron F. Ross shows how to set up and direct Bullet simulations for collisions, breakage, and simple cloth effects. Learn how to create simulations with polygon objects; work with dynamic and passive rigid bodies; integrate dynamics with keyframes, constraints, and soft bodies; and use rigid sets to create breakage simulations. Aaron will also show how to leverage Alembic data for faster baking, caching, and importing and exporting.

LEVEL Advanced

COURSE TOPICS:

Loading the Bullet plugins
Creating static and dynamic bodies
Adjusting solver attributes
Integrating keyframes
Creating and transforming constraints
Creating rigid sets
Holding set members together with a Glue constraint
Creating soft bodies
Baking a soft-body simulation
Inflating a soft body with Pressure

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LEARN THIS COURSE FOR FREE *10 days of free unlimited access to “Dynamic Simulations with Bullet Physics in Maya”

Instructor’s Welcome Note:

Hello. I’m Aaron F. Ross. Welcome to Dynamic Simulations with Bullet Physics in Maya. Bullet is an open-source physics engine designed for real-time applications. And the developers at AutoDesk have folded Bullet into Maya. It’s a replacement for Maya’s classic rigid body and soft body dynamics. This course will get you started creating bullet simulations with polygon objects. We’ll look at dynamic and passive rigid bodies.
Integrating dynamics with key frames, constraints, soft bodies and more. Bullet particularly excels with heavy and complex scenes, such as breakage simulations. Using a feature called rigid sets. Bullet also integrates with Olympic. Which is a file format that provides caching, baking and import, export functionality. There’s a whole new world of high performance dynamics in Maya. So let’s explore it with Bullet simulations

 

 

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Dynamic Simulations with Bullet Physics in Maya
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