Tuesday, February 23, 2016

#FREE Rigging a Cartoon Character in Maya #3D + Animation #Maya

Cartoon characters are known for their exaggerated movement, often created by squashing and stretching the character. In this course, George Maestri shows how to add cartoony squash and stretch to a rig in Maya. He shows how to use Maya’s rigging tools to create stretchy joints, flexible torsos, and exaggerated facial expressions. Follow along to learn how to replicate these techniques and bring your own characters to life.

LEVEL Intermediate

COURSE TOPICS:

Creating stretchy joints with expressions and the Node Editor
Adding spine stretch
Setting up IK/FK switching
Manipulating faces with blend shapes
Skinning the character
Creating controls for facial animation
Rigging the eyes
Testing the rig with a simple animation

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LEARN THIS COURSE FOR FREE *10 days of free unlimited access to “Rigging a Cartoon Character in Maya”

Instructor’s Welcome Note:

– Hi, I’m George Maestri and welcome to Rigging a Cartoon Character in Maya. In this course we’re going to go over techniques that are specific to rigging cartoon characters. We’re going to take a look at stretchy joints, FKIK switching, as well as some facial rigging that you can use in your cartoon characters. So, let’s go ahead and get started with rigging a cartoon character in Maya.

 

 

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Rigging a Cartoon Character in Maya
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