Tuesday, February 23, 2016

#FREE Introduction to 3D #3D + Animation #George Maestri

No matter what software you use or final product you create, all 3D modeling and rendering packages share the same underlying concepts. In this course, expert George Maestri provides a broad overview of these concepts and the techniques that apply to all types of 3D artwork: character designs, product shots, animation, visual effects, and more. He starts with navigating 3D space and manipulating existing objects, reviews geometry and modeling, and shows how to apply color and texture to surfaces. Finally, George goes over basic rendering theory, covering features found in most commercial rendering engines.

LEVEL Beginner

COURSE TOPICS:

Navigating 3D space
Connecting objects through hierarchies
Modeling geometry
Sculpting in 3D
Creating patch-based surfaces
Creating and applying textures and materials
Rendering 3D projects

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LEARN THIS COURSE FOR FREE *10 days of free unlimited access to “Introduction to 3D”

Instructor’s Welcome Note:

– Hi, I’m George Maestri. And welcome to introduction to 3D. 3D modeling and rendering is a great way to create all sorts of images. From product shots, to animation, and visual effects. In this course, we’ll take a look at the fundamental concepts that you’ll need to know when working with 3D modeling and rendering software. We’ll start out with the basic concepts of navigating 3D space and manipulating objects. Then we’ll move on to modeling, where we’ll take a look at how 3D objects are created.
Next, we’ll take a look at the techniques used to add color and texture to 3D models. Finally, we’ll go over the process of rendering, which is where we create our final images. So, let’s get started with Introduction to 3D.

 

 

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Introduction to 3D
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