Tuesday, February 23, 2016

#FREE Game Asset Creation: Stylized Wooden Crate #3D + Animation #3ds Max

Game development often involves building a series of smaller assets that can be reused throughout the design. This project shows how to create a small wooden crate: an asset that can be used to populate a 3D environment, hide tokens and treasures, or be triggered to explode. Joel Bradley introduces the various tools and workflows in 3ds Max and Substance Designer for modeling and texturing low-polygon assets like this crate, for use in a real-time game engine such as Unreal Engine 4.

LEVEL Intermediate

COURSE TOPICS:

Modeling the wood frame
Adding structural reinforcements
Creating nails with primitives
Unwrapping the wood and nails
Combining UV elements
Exporting the FBX file
Creating the shader in Substance Designer
Simulating weathering and edge wear
Importing the mesh in Unreal Engine
Applying the substance

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LEARN THIS COURSE FOR FREE *10 days of free unlimited access to “Game Asset Creation: Stylized Wooden Crate”

Instructor’s Welcome Note:

– Hello and welcome to our Game Asset Creation: Stylized Wooden Crate training course. My name is Joel Bradley, and I’m really looking forward to working through this game-centric course, in which we will be modeling, unwrapping, and then texturing a very simple game asset, that we will then take into the Unreal 4 Engine, along with the substance texture that we will be creating in the substance designer application. In Chapters One and Two, we will start by taking a quick look at a simple piece of concept art, that we will use to break our modeling and texturing tasks into the major components, or Bs, that we will want to work through.
And then, we’ll dive straight into the modeling process, putting quite a bit of focus on learning smart ways to actually model our assets. In Chapter Three, we will look at some techniques to help quickly unwrap and then UVW map our completed mesh object. In Chapter Four, we’re going to move into Substance Designer, where we will texture up our asset, adding both Stylized Diffused textures, as well as Adjustable Edgeware Art Damage.
Finally in Chapter Five, we will look at importing our asset into a game level, and applying the finished substance to it. If you are ready to get going on our Game Asset Creation: Stylized Wooden Crate training course then, let’s go ahead and dive on in.

 

 

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Game Asset Creation: Stylized Wooden Crate
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