Tuesday, February 23, 2016

#FREE Animating Cartoon Characters in Maya #3D + Animation #Maya

Now that you’ve rigged your characters, it’s time to make them move. Starting from where Modeling a Cartoon Character in Maya left off, George Maestri teaches five simple steps to creating exaggerated cartoon animation in Maya. Using the rig developed in the previous course, he shows how to animate a walk, create a jump, animate changes in facial expression and posture, animate a “zip out” or quick exit, and then show how to finalize and render the complete project. Throughout the course, George touches on animation principles such as squash and stretch, exaggeration, follow-through, and overlapping action.

LEVEL Intermediate

COURSE TOPICS:

Working out the walk timing
Blocking out footsteps
Animating the character’s walk
Animating a jump, including the landing and follow-through
Blocking out and timing poses
Creating facial expressions
Animating a quick exit
Adding lights
Rendering in Maya

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LEARN THIS COURSE FOR FREE *10 days of free unlimited access to “Animating Cartoon Characters in Maya”

Instructor’s Welcome Note:

– Hi, I’m George Maestri and welcome to Animating Cartoon Characters in Maya. In this course, we’re going to focus mostly on animation and specifically, animation for cartoon characters. So we’re going to take a squashy, stretchy cartoon rig. We’re going to make the character walk, jump, and then we’re going to do some post to post animation as well as a simple zip out. Let’s go ahead and get started with animating cartoon characters in Maya.

 

 

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Animating Cartoon Characters in Maya
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