Thursday, February 25, 2016

#FREE Rhino Projects: Building a Game Controller #CAD #Rhino

Improve your Rhino modeling and workflow skills while you build a handheld game controller. Author Dave Schultze shares some of his killer tips to build parts quickly and intelligently, so you get results fast and have maximum flexibility for changes. The final product will have joysticks, buttons, triggers, and a D-pad?just like the real thing.
Want to build a matching console? Check out Rhino Projects: Building a Gaming Console.

LEVEL Intermediate

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LEARN THIS COURSE FOR FREE *10 days of free unlimited access to “Rhino Projects: Building a Game Controller”

Instructor’s Welcome Note:

(musical tones) – Hello, this is Dave Schultze. Welcome to Rhino projects, Building a Game Controller. For this project, we cover the organic modeling process using the Surface and Curve network command, as well as a range of other techniques for the user interface geometry. I’ll start off by analyzing the form in order to develop our modeling strategy. We then focus on where to locate our curves, which are used to generate the surfaces of our design.
As the curves are built, we try to keep them as simple as possible, which makes them both easy to work with and easy to change. When our case is complete, we then proceed to create joysticks, buttons, triggers, and even parting lines in our shape. We’ll be covering all of these strategies, plus lots of my personal tips and tricks, as we build this controller from scratch to completion. You’re now watching Rhino projects, Building a Game Controller. Let’s get this thing started.

 

 

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Rhino Projects: Building a Game Controller
3D Drawing Tutorials
Dave Schultze tutorials
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