Monday, February 22, 2016

#FREE Pixar’s RenderMan Essential Training #3D + Animation #RenderMan

Ever wondered how Pixar makes all their animated feature films and how most studios around the world do their visual effects? Meet RenderMan. Created by Pixar, and available for the first time ever for noncommercial use, RenderMan is the high-end 3D rendering package that can be used for any 3D rendering projects: animation and visual effects, but also architecture, visualizations, and commercial work. This introduction teaches the basics of using RenderMan with Autodesk Maya, including features such as arbitrary output variables (AOVs), the path tracer, and integrators. It dives into all the lights offered in the software (area lights, mesh lights, etc.), as well as the main shading networks (PxrDisney and LM-layered materials) and beginner-intermediate rendering settings in RenderMan’s new RIS path-tracing rendering engine. Shading architect Christos Obretenov also demonstrates techniques for creating realistic glass surfaces and still life scenes, so you can see what possibilities RenderMan offers straight out of the box.

LEVEL Beginner

COURSE TOPICS:

Generating your first render in RenderMan
Using interactive progressive rendering (IPR)
Working with AOVs
Rendering with different integrators, including the path tracer and bidirectional VCM
Setting up a scene with mesh lights
Adjusting Max Path Length and other render settings
Rendering materials
Lighting in RenderMan

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LEARN THIS COURSE FOR FREE *10 days of free unlimited access to “Pixar’s RenderMan Essential Training”

Instructor’s Welcome Note:

– Hi, I’m Christos Obretenov and welcome to this introduction to Renderman. In this course we’ll look at the latest offering of Renderman with Maya. It covers setting up a scene from scratch, your very first render, rate tracing fundamentals in Renderman’s RIS mode, lights, and a lot more. I’ll start by showing you how to set up Renderman in Maya and get your first render with basic geometry and lights. Then, show you how to use the very useful global rendering settings to really tweak out your renders, including switching integrators, experimenting with different kinds of rate trace sampling, ray daps.
We’ll see how to create realistic glass surfaces with emissive lighting, as well as render a realistic still life scene including subsurface scattering, and lots of layered materials. We’ll be covering all these features plus plenty of other tools and techniques to get you up and running with Renderman for Maya. Now, let’s get started with Renderman.

 

 

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Pixar’s RenderMan Essential Training
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